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Johnny Hamilton is a thought leader, author, and full-stack learning designer who has led projects that have resulted in over a dozen industry awards in corporate learning innovation from Brandon Hall, BIG Innovation, eLearning Magazine, and American Business Association.

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How Moving from Flash to HTML5 Will Affect Your eLearning Design

Let’s say you’ve made the decision to retire your Flash-based content and replace it with HTML5 content. What this means for you and what you should consider when doing so are detailed in other blog posts. Here we’re going to explore how some of the new capabilities in HTML5 will affect your eLearning design. HTML5 Is Mobile and Responsive […]

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What to Consider When Replacing Your Flash Content with HTML5

Adobe Flash has been one of the most widely used technologies to make interactive web experiences. In fact, during the height of its adoption in 2011, roughly half of all websites had at least one Flash element. However, due to a number of reasons (including no longer being supported by Adobe), its popularity has significantly dropped and

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Getting Under the Hood- What Makes HTML5 Different from Flash?

As the end of the Flash era approaches, you may find yourself asking “What are the real differences between Flash and its replacement, HTML5?” This is fair question to ask since there are a lot of similarities between the two technologies. Fundamentally, they both allow you to have multimedia experiences when using a web browser

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It’s the End of the Flash Era- What This Means for You

Do you remember a decade or so ago when websites across the Internet made a transformation from static images and text to be suddenly filled with animation, sounds, and interactivity? Adobe Flash came on the scene and allowed web developers to create these visually engaging experiences. If you don’t recall what these early days of the Internet

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Gamification Pain Point

As introduced in our previous blog entry, “Why Use Gamification?”, we defined the concept of gamification, described some use cases, and focused specifically on its role in learning. More specifically, we discussed how gamification can enhance the effectiveness of eLearning. In this blog, we’ll explore a common gamification pain point experienced by eLearning designers and

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Why Use Gamification?

Let’s begin with two fundamental questions: “What is gamification and why use it?” It’s important to understand that gamification is NOT dependent on a particular authoring platform, feature set, or software version. Rather, it is a way of designing and developing learning experiences using tools such as Storyline, Adobe Creative Suite, and Audacity. According to the Engagement

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